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Programs1) DVLR.msi (Dorsal-Ventral-Left-Right fitting) enables users to collect landmarks in two specimen orientations and then 'paste' them together to create a single individual. DVLR was developed by David Reddy and recently revised by Dr. Ryan Raaum.An update to this program was posted on September 17, 2006 which fixes several previous problems. Please download the new version and overwrite the old: Free Download | User Guide.doc
2) Resample.exe enables users to resample a curvilinear set of semi-landmarks into a user-prescribed set of evenly-spaced semi-landmarks, using weighted linear interpolation. The program runs from a Windows Command Prompt. Resample was developed by David Reddy & Johann Kim and recently revised by Dr. Ryan Raaum: Free Download | User Guide.doc
3)
Landmark_Editor.exe is a program written by Dr. David Wiley and colleagues of
the Institute of Data Analysis and Visualization at UC Davis, and was
developed in collaboration with various members of the NMG. The program is
designed for input files generated by 3D scanners. At the moment the
program is optimized to use PLY files from laser surface scanners, but
future versions will be able to use numerous different file types, such as
OBJ, WRP and STL files. The main purpose of Landmark Editor is to easily place
landmark and semi-landmark points accurately and with high repeatability on
complex surfaces for the purpose of registration, alignment, morphing, and
computation of hypothetical ancestors in evolutionary trees. Features
include: point, curve, and patch primitives for placing the exact type of
landmark point in which one is interested; exporting of landmark points for
use in other applications; correspondence between landmark points on
different surfaces; automatic inference of landmark correspondences based
upon existing relationships; semi-automatic transference of landmark points
from one surface to another; built-in morphing between two surfaces;
transparent surface rendering allowing interior inspection of surfaces; and
an easy-to-use 3D interface for manipulating surfaces and landmark primitives.
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| Updated: 30 August 2012 |